Painting | Paint Brush | Limitations


Paint Brush Limitations

  1. Only works on Polygon Objects
  2. Only paints on one selected object at a time
  3. Paints using the first found UV tag on the Polygon Object
  4. It will only paint on multiple channels if they are all the same size
  5. The Fill Draw Modes require intersecting points on the mesh
  6. Stamps require intersecting points on the mesh.
  7. No real-time texture bleeding over UV seams. But we have a one click solution to fix up any seams you might have
  8. Painting with large brushes on large textures (4k and up) will be slower. You can work around this by increasing your stamp spacing or just using the Fill Draw Modes